Has a very easy time comboing spells with elemental affinity and benefits a lot from it due to many 2ap spells. Wizard: Extremely high damage throughout the game. Special arrows give you the abilty to cc any enemy you want to. Balistic shot is among the most rediculous damage abilities in the game. Has exrtemely high damage and even tho the ability is nerfed quite hard, arrowstorm still is a very good ability. Ranger: Very strong through out the whole game and benefits a lot from glass cannon. Got a nice buff with the buff to teleportation, as it increased the damage of telpoortation + corpse explosion somehwat notciable. Necromancer: While a necromancer starts off a little rough in the first few levels, he will always have very good damage/ap values through the whole game due to early effectiveness off decaying + healing damage cheap summons and utterly rediculous late game. Personal Class class ranking of the classes i used at least once for full tactician playthroughs:ĭon't do this tier: Telekinetic Abuser: Powerful, Boring and will end any and all fun you have in the game's comabt in the long run.Ī tier: Battlemage (Melee Mage with focus on Sparkmaster), Enchanter (Hydro/Aerothurge) Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Archers need finesse for bows or crossbows and wits for crit chance.Looking for a Group to play with? Try this thread || Discussion Overview They have a heal skill, damage skills, and can use special arrows to do elemental damage.įor stats, boost int for mages, for more damage, and memory to memorize (duh) more skills (spells). They fall under the huntsman skill line, and get their own teleport to aid them in reaching higher ground where they get a big bonus to damage. Plus the air skill teleports are very useful.Īrchers are fun. Water and air (lightning) are also synergies, as you can make somebody wet, and then shock them to stun them and ice spells will freeze them. For mages, fire and geo (which includes earth and poison skills) are very synergistic as fire causes oil (from earth spells) to explode and catch fire, and poison reacts explosively with anybody (or anything) which is on fire, plus having a DOT of it's own besides the burning effect. You can specialize in as many areas as you want, but there is a practical limit of two or three because you only get one skill point per level. Just in case it is not clear from the above posts: The skill areas are pyro for fire, hydro for water, aero for air, and geo for earth. What classes do you guys like to play/find fun? I'm currently trying to decide between fire wizard, water wizard, poison wizard, or an archer. Originally posted by Thomas:I'm having trouble choosing a class to play.
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